EUTW PVP WARFARE

WHAT IS PVP WARFARE

EUTW PVP Warfare is a tactical orientated PVP team mission for ARMA III.
The main goal is to capture connected points marked with flags. You get basic credits every minute while on server.
you get extra credits for killing players, destroying vehicles, helicopters and jets.
So you are able to buy with your credits tactical gear, vehicles, helicopter, drones and jets to support your team.

3 Different Factions (with Sub-Factions)

Missions are setup for two teams which are randomly selected by the game logic at the start of every mission. BluFor (NATO), OpFor (CSAT), and Independent (AAF). Each faction armed with their own unique weapon and vehicle sets. With the addition of Tanoa, we have also added the sub-factions that have been provided with the Apex expansion.

NATO

Regular NATO / Pacific NATO

CSAT

Regular CSAT/ Pacific CSAT

AAF

Regular AAF  / Syndikat

4 DIFFERENT PLAYER CLASSES

Medic

All classes can revive fallen soldiers but Combat Life Savers are the only ones that can use Medkits and restore their patients to 100% health. All other classes have the ability to carry single-use First Aid Kits which can be used on yourself and others to restore to 75% of maximum health.

Number on each faction: 5

Rifleman

The class with the greatest diversity of weapons. Besides the possibility to use a large selection of infantry weapons, the rifleman can use AA and AT launcher with logon function. The Rifleman is at the heart of every successful attack on a enemy flag or EMHQ.

Number on each faction: 15

Engineer

Only the Engineer can repair vehicles. He carries a repair kit and a mine detector. Only he is able to find mines and explosives and can deactivate them. He is also able to place mine fields and create ambushes to slow down enemy movements from there base.

Number on each faction: 5

Sniper

Only Snipers are able to buy long range sniper rifles with scopes and further accessories to provide support from afar. The sniper is also used to investigate enemy EMHQs, infantry and vehicles. In combination with a drone the Sniper is the perfect reconnaissance class.

Number on each faction: 5

QUICK OVERVIEW

Get a quick overview about the latest updates, server rules, allowed modifications, stats and view the last sessions. Be sure to check out the EUTW Layout Editor.

Allowed Mods

Change Logs

Server Rules

Layout Editor

Game Servers

Stats & Sessions

Basic Gameplay

Currency

Items

Vehicles

Advanced Tactics

Drones

FULL FEATURE LIST OVERVIEW

TWO TYPES OF MISSIONS

“Regular” missions offer the full compliment of armaments and vehicles while “Lite” missions offer a more infantry-focused experience.

FIRST-PERSON-ONLY

All of our servers are first-person only for true immersion.

STRATEGIC MODE

 No two games play out the same. Connected capture points present a focused gameplay approach throughout the mission.

NO ADDITIONAL DOWNLOAD

Just connect and play. No special mods to download. Just jump right in.

PURE PVP

Our mission is all about player domination. A focus on pure Player vs. Player combat with very light AI elements that patrol each capture zone.

SQUAD MANAGEMENT

The official BIS squad finder is as easy as pressing “U” in-game. This makes it quick and easy to hook up with friends or random players to lay waste together on the battlefield

CLASSES

Be the tip of the spear or the fletching support. With a fixed number of classes on each team you can hone your skills as a Rifleman,Medic, Sniper, or Engineer. Each with their own unique access to weaponry and kit.

FAST TRAVEL

Two persistent mobile HQ vehicles, Player-purchased IFV’s, and fast travel to flag abilities that allow players to get to the action quickly.

BASE PROTECTION

Base protections systems that keep you safe and prevent the enemy from abusing unwanted base camping tactics.

SERVER AND MISSION OPTIMIZATIONS

Optimized for performance, EUTW prides ourselves on creating the best possible experience in an Arma 3 mission with up-to-date hardware, regular updates, server monitoring, and script optimization.

PERSISTENCE

A persistent battleground that can last anywhere from 60 minutes to several hours or more.

JOIN-IN-PROGRESS

Drop in and out whenever you like. The battle will always rage on with or without you.

ECONOMY

A dynamic economy that expands and shrinks over the course of the battle depending on your team and individual performance. The currency you earn is spent however you like. Weapons, attachments, explosives, tanks, helicopters, aircraft, etc… The choice is yours to figure out how to best help your team conquer the mission and ultimately win the game.