EUTW PVP Warfare 2.06.00 Dev Test

New APEX content is now available in the mission! We introduce new subfaction, which include but are not limited to: 'UK Pacific', 'US Pacific', 'CSAT China Pacific' and 'CSAT Iran'.

All new sub factions have differnt default gear and often unique shop items, such as new weapons.

For example: The 'CSAT China Pacific' does not have the Katiba variants or Zafir, but the 'CSAT Iran' does.

As there are so many new changes in the shop and because of the sub factions, we are not going to make a complete changelog for that.

Please be aware that this an early build of our mission and bugs are to be expected!


New Gear

  • Weapons:

    • SPAR-16 5.56mm for 500Cr
    • SPAR-16 GL 5.56mm for 2500Cr
    • SPAR-16S 5.56mm for 6000Cr
    • CAR-95 5.8 mm for 3700Cr
    • CAR-95 GL 5.8 mm for 7200Cr
    • Type 115 .50 BW for 11000Cr (HEX or G-HEX for 13000Cr)
    • AK12 7.62x39 for 3200Cr
    • AK12 GL 7.62x39 for 4500Cr
    • AKM 7.62x39 for 450Cr
    • AKS74U 5.54x39 for 400Cr
    • SPAR-17 7.62mm for 7000Cr (Khaki or Sand for 7700Cr)
    • CMR-76 6.5mm for 5300Cr (HEX or G-HEX for 5800Cr)
    • LIM-85 5.56 mm for 8200Cr
    • CAR-95-1 5.8 mm for 5200Cr
    • Protector 9mm for 1500Cr
    • New Titan AA, AT and RPG Camo Variants
  • Attachments:

    • New variants of the Bipod and Optics for same price
    • ERCO for 4500Cr
  • Facewear, Headgear, Uniforms & Backpacks:

    • New variants of the default Uniforms & Headgear
    • Stealth Balaclava for 1500Cr
    • Stealth Fatigues CTRG for 8200Cr (Short for 6100Cr and Tee for 4100Cr)
    • Full Ghillie Jungle for 8300Cr
    • Special Purpose Suit for 15000Cr
    • Viper Helmet for 35000Cr
    • ENVG-II for 26000Cr
    • Stealth Combat Helmet for 2500Cr

New layouts on Tanoa:

  • LITE

    • Yanukka Line (by void)
    • Georgetown (by void)
    • Harcourt Diamond (by Michael McCloud)
  • Normal

    • Tanouka (by Xodius)

New Vehicles
Note: Due subfaction introduction certain camos are no longer available for certain vehicles.

  • Y-32 Xi'an (Infantry) for 41500Cr
  • Y-32 Xi'an (Vehicle) for 43000Cr
  • Blackfish (Infantry) for 12000Cr
  • Blackfish (Vehicle) for 13500Cr
  • Blackfish (Armed) for 22500Cr
  • Prowler (Unarmed) for 1100Cr
  • Prowler (Armed) for 3800Cr
  • Quilin (Unarmed) for 1200Cr
  • Quilin (Armed) for 3200r

Apex Launch, Stats, & Mission Tool


PVP Warfare and Apex Launch

Over the past couple of months, we have been working diligently towards getting everything ready for Apex. If you haven't already looked, BIS has added a megaton content for this update. This not only includes the new Tanoa map, but also a host of new weapons, vehicles, equipment, and structures.

So the big question on everyone's mind is likely this:

"Will a map on Tanoa be ready for launch at the same time as Apex? 

The short answer to that is no.

However, we plan to live test what is there with our current version as soon as the launch goes live to ensure that everything is working as it should. That will include our current infrastructure with Altis, Stratis, and all the standard assets we've been using. Like every major Arma 3 update, there are almost always issues that we need to address in the code. We want to make this the priority to ensure that everything is stable before releasing PVP Warfare 2.06.00.

All this said, we should at least have 3-4 basic Tanoa missions ready for Tuesday or Wednesday (July 12th or 13th) after the launch on the 11th. Note that these WILL NOT include any of the new assets. As we stated above, there are a lot of them that we need to work into our current scripts and do a balance assessment. We will dedicate at least one server for Tanoa maps only.

Right now we are targeting for the following week (Week of July 18th) to have the new factions, gear, and vehicles implemented for all the maps.

Click here to Join the Discussion


If you haven't noticed already, we have some visible statistics for all our servers located at

Thanks to the hard work of -[EUTW]- Benjamin, we have front and back-end systems in place to  track just about everything that happens throughout a mission. This is not only a great feature to show outwards to the community, but it's also useful for us to track the impact of any new features or weapons we've added or be smarter in the changes we make to existing systems.

If you click the completed missions along the right sidebar of that page, you will display a selected group of compiled stats from that mission including cash flow, kills, deaths, critical hits, kill ranges, vehicles purchased, MHQ's destroyed, MHQ Driving Time, etc... 

We'll keep everyone updated on what is happening with this as soon as we have more information additional features added to this.

Click here to Join the Discussion

Mission Tool

On a different front, -[EUTW]- GiPPO, has been working on a tool for the Eden Editor to make it easy for just about anyone to create a mission.

This will be a simple add-on package for Arma 3 that will provide a series of marker points and attached structures that are simply dragged, dropped, and require you to set basic pre-defined parameters. This will make it easy for anyone to create maps for the community with little impact to us. Before the would-be mission could considered for inclusion in the rotation, we would need to perform a due diligence check to ensure that the setup meets our parameters. That set of parameters will be defined on our wiki documentation when the time comes.

When this is done, we will make this available to the public and create a little contest around it. 

Click here to Join the Discussion

EUTW PVP Warfare 2.05 DEV public test starting today!

It has been some slow last months for us here at EUTW, but we finally started DEV testing the new 2.05 update of PVP Warfare!

Server #3 will be running a public DEV test of the new version over the next days, starting now!

There are a lot of new features and changes coming with this update. Check out the full changelog on our forums.

I hope you are as excited as we are!
The EUTW Dev Team

[ADD-ON UPDATE] CBA and JSRS3: DragonFyreEden

New version of CBA (v2.3.1.160220) and DragonFyre is now available. Make sure you update to the latest versions if you want to use them on the PVP Warfare Servers.

You can download the latest CBA from Armaholic or Steam Workshop.

You can download the latest JSRS from Armaholic or JSRS-Studios.

See the Allowed Modifications thread for the full list of allowed addons.

Squad Server

As our community gets larger, so does our need to expand into other territories. A game that we identified early on to expand out is Squad. 

Squad describes itself in the following quote from their website:

"Squad is an online, team-based military experience where high levels ofteamwork and communication are crucial to success.

Built from the ground up in Unreal Engine 4, Squad pits teams of up to 50 people against each other in intense modern day combined-arms combat scenarios. In this realistic environment, the flow of the game is dictated by the players, with organic and emergent gameplay reigning supreme."

There are quite a few similarities between what we've achieved with PVP Warfare and inspirations we've taken along the way from mods like "Project Reality". The Offworld folks have gone on to recreate something in the core gameplay which resonates with us. Even more impressive is their ability to do this in early access. 

That said, we'll be experimenting with a squad server on and off for the next few weeks. 

When the server is up, it  will be called " Tactical Warfare EU 1 / IP: DNS:

Let us know your thoughts on the forums.


On this weekend, Server #2 will have 120 playable slots (30 riflemen, 15 medics, 10 engineers, 5 snipers per team). Additionally, only some of the bigger layouts will be in rotation.

Be aware that performance and stability may suffer because of the increased player number.

Please let us know your thoughts on this and what you'd like to see in the future in the forum thread below: