EUTW PVP Warfare 2.05 DEV public test starting today!

It has been some slow last months for us here at EUTW, but we finally started DEV testing the new 2.05 update of PVP Warfare!

Server #3 will be running a public DEV test of the new version over the next days, starting now!

There are a lot of new features and changes coming with this update. Check out the full changelog on our forums.

I hope you are as excited as we are!
The EUTW Dev Team

[ADD-ON UPDATE] CBA and JSRS3: DragonFyreEden

New version of CBA (v2.3.1.160220) and DragonFyre is now available. Make sure you update to the latest versions if you want to use them on the PVP Warfare Servers.

You can download the latest CBA from Armaholic or Steam Workshop.

You can download the latest JSRS from Armaholic or JSRS-Studios.

See the Allowed Modifications thread for the full list of allowed addons.

Squad Server

As our community gets larger, so does our need to expand into other territories. A game that we identified early on to expand out is Squad. 

Squad describes itself in the following quote from their website:

"Squad is an online, team-based military experience where high levels ofteamwork and communication are crucial to success.

Built from the ground up in Unreal Engine 4, Squad pits teams of up to 50 people against each other in intense modern day combined-arms combat scenarios. In this realistic environment, the flow of the game is dictated by the players, with organic and emergent gameplay reigning supreme."

There are quite a few similarities between what we've achieved with PVP Warfare and inspirations we've taken along the way from mods like "Project Reality". The Offworld folks have gone on to recreate something in the core gameplay which resonates with us. Even more impressive is their ability to do this in early access. 

That said, we'll be experimenting with a squad server on and off for the next few weeks. 

When the server is up, it  will be called " Tactical Warfare EU 1 / IP: DNS:

Let us know your thoughts on the forums.


On this weekend, Server #2 will have 120 playable slots (30 riflemen, 15 medics, 10 engineers, 5 snipers per team). Additionally, only some of the bigger layouts will be in rotation.

Be aware that performance and stability may suffer because of the increased player number.

Please let us know your thoughts on this and what you'd like to see in the future in the forum thread below:

Dynasound - Now allowed on the servers


LAxemann released the highly anticipated DynaSound mod and now it also got its place on the PVP Warfare allowed addons list.

If you are looking for a sound mod with a higher dynamic range, DynaSound is definitely worth a try.

Also LAxemann's  Enhanced Soundscape got back to the list as the "launcher bug" got fixed. According to the creator, you can use the Enhanced Soundscape with Dynasound.

You can still use the DynaSound Sonic Cracks Standalone on the servers.

Additionally, we removed the older CBA keys from the server, so you need to use the latest version.

See the full list of allowed modifications here.