EUTW PVP Warfare 2.06.00 released on all our servers

After over a two months of testing, balancing and feature implementation we are now proud to have finished 2.06 and released on all our servers.

If you want to join the discussion or have feedback or bug reports, please do this here


Features

  • Introducing: subfactions. Each subfaction has different look, available shop items and starting gear
    • NATO UK
    • NATO UK Pacific
    • NATO US
    • NATO US Pacific
    • CSAT Iran
    • CSAT China Pacific
    • AAF (Altis Independent)
    • Syndicate (Tanoa Rebel Force - Independent)

 

  • Reworked layout creation method for the upcoming PVP Warfare Layout Editor
  • Added Boat Shops - Neutral (only civilian boats) and Military boat shops. If a boatshop is connected to an objective, whoever owns that objective can purchase at that boatshop.
  • Added an action to base flags to fast travel to the boatshop connected to the base
  • Added boat service points
  • Boat push mechanic when beached - only working when player is not in water and not in the boat and the boat is not locked.
  • Decreased the respawn timer to 10 seconds.
  • If you get critically hit or decide to to respawn when waiting for revive, you will now be transported to the base instead of getting the respawn screen. Fast Travel cooldown is still in effect.
  • Moved the 'move to airport' action from the base flag to the Fast Travel map instead. If you use the Fast Travel option, you can now click on your Airfield and be transported there.
  • Disabled killing message feed on the server - only messages shown are Friendly Fire kills The Kill payout will also be delayed for 20 seconds
  • Medic can now revive while being prone
  • Revive animations are now the 'Heal Soldier' animation.
  • The correct animation is set if player has handgun or rifle, thus no longer changes weapon when reviving
  • Player who revives is no longer attached to the downed friendly
  • Medic will receive 150Cr heal bonus for each heal. Cooldown on healed player: 60 seconds

 

  • Introducing Syndicat Resistance faction to Tanoa.
  • Default Uniforms are shuffled to enhance a guerilla feel of this sub faction.
  • Default weapons are the AKS74U for Riflemen and AKM for Medic/Engineer. The Sniper is starting with Mk18.
  • Introducing new unique weapons to Syndicate and AAF forces.
  • Introducing the Ceaser plane as transport option on normal layouts for 5000Cr - purchaseable on airports.
  • Adding M-900 transport helicopter for 6500Cr to Syndicate.
  • Tweaked helicopter transport bonus system to new formula:  350cr*(1 - Exp[-travelled KM/3.5])
  • Player position markers update frequency increased to 0.1s
  • Increased the Engineers mine detection from 50 to 100Cr and mine disarm bonus from 150 to 300Cr
  • All MRAPs have now FLIR reenabled by default

Shop

  • SPAR-16 5.56mm for 500Cr
  • SPAR-16 GL 5.56mm for 2500Cr
  • SPAR-16S 5.56mm for 6000Cr
  • CAR-95 5.8 mm for 3700Cr
  • CAR-95 GL 5.8 mm for 7200Cr
  • Type 115 .50 BW for 20000Cr (22000Cr and 24000Cr for HEX and GHEX)
  • AK12 7.62x39 for 3200Cr
  • AK12 GL 7.62x39 for 4500Cr
  • AKM 7.62x39 for 450Cr
  • AKS74U 5.54x39 for 400Cr
  • SPAR-17 7.62mm for 5000Cr (Khaki or Sand for 5700Cr)
  • CMR-76 6.5mm for 5300Cr (HEX or G-HEX for 5800Cr)
  • LIM-85 5.56 mm for 8200Cr
  • CAR-95-1 5.8 mm for 5200Cr
  • Protector 9mm for 1500Cr
  • New Titan AA, AT and RPG Camo Variants
  • Decreased MK 18 ABR 7.62mm price to 4800Cr
  • New variants of the Bipod and Optics for same price
  • ERCO for 4500Cr
  • New variants of the default Uniforms and Headgear
  • Stealth Balaclava for 1500Cr
  • Stealth Fatigues CTRG for 8200Cr (Short for 6100Cr and Tee for 4100Cr)
  • Full Ghillie Jungle for 8300Cr
  • Special Purpose Suit for 25000Cr
  • Viper Helmet for 35000Cr
  • ENVG-II for 26000Cr
  • Stealth Combat Helmet for 2500Cr

 

  • Note: Due subfaction introduction certain camos are no longer available for certain vehicles.
  • Y-32 Xi'an (Infantry) for 41500Cr
  • Y-32 Xi'an (Vehicle) for 43000Cr
  • Blackfish (Infantry) for 12000Cr
  • Blackfish (Vehicle) for 13500Cr
  • Blackfish (Armed) for 22500Cr
  • Prowler (Unarmed) for 1100Cr
  • Prowler (Armed) for 3800Cr
  • Quilin (Unarmed) for 1200Cr
  • Quilin (Armed) for 3200r

Layouts

  • Yanukka Line LITE(by void)
  • Georgetown LITE(by void)
  • Harcourt Diamond LITE (by Michael McCloud)
  • Tanouka (by Xodius)
  • Coastline South LITE (by Michael McCloud)
  • Volcano (by Michael McCloud)
  • Volcano II (by Michael McCloud)
  • Industrial Port (by Michael McCloud)
  • Meth Lab (by Xodius)
  • Mine (by Michael McCloud)
  • Temple Ruins (by Michael McCloud)
  • Bridge LITE (by void)

Bugs/Issues

  • Tweaked spawn mechanic: Spawning on objectives/MHQs will now avoid positions inside houses, containers or rocks
  • Tweaked spawn mechanic: Players now can spawn on objects (EG: Bridges)
  • Reduced MHQ spawn distance from 30 to 10 meters
  • Fixed: non engineer players were able to equip the mine detector.
  • Custom fix for that engine side healing bug when players couldn't heal other players if they moved even a little
  • Tweaked vehicle spam protection