2.05.00 Released on all Servers

It was a long road, but finally we have released 2.05.00.

We want to thank all who participated in the dev tests and provided useful feedback, helping us to deliver this awesome update.

 

Features

  • Headless Client: Offloading AI and cleanup scripts from server (possible server performance increase
  • New money Gain HUD: Every money increase/decrease is now shown to the player with an unique message.
  • Improved and optimized Assembable Backpack save feature. Now you can assemble the weapons carrying any backpack.
  • Vehicle Lock action is now added to the vehicles purchased by the player after reconnecting. If player joins an other faction, the player's ownership gets deleted and the vehicle gets unlocked.
  • NVG enabled on all layouts.
  • Adjusted mission start times - No layout will start before 5am anymore.
  • Increased maximum amount of Cr players can receive when joining late from 11k to 15k total (including their start money. Additionally the payout is now completely dynamic instead of fixed thresholds.
  • Ammo boxes purchased by player are not getting instantly removed anymore if the player disconnects.
  • Improved AI patrol waypoint creation. AI now shouldn't leave the objective circle during their regular patrol.
  • Decreased black screen fade-in time when player dies. Additionally, if the player's head is fully damaged (mainly- but not only- headshot the screen turns black instantly).
  • Improved health HUD, which now Shows player body part damages as well.
  • Purchased magazines are now automatically loaded into weapon if it's possible. (No need to buy backpack to buy missiles anymore)
  • Changed escape menu respawn timer to 5 seconds from 15 seconds. Also removed the hint for the 500Cr penalty, as this penalty was already disabled.
  • Reworked item restriction system (which triggers if you take an item. Everything which cannot be bought by the player is restricted to pick up. Exceptions: magazines, grenades, mines.
  • Removed the 10% payout bonus for being in a group
  • Revive HUD now shows the remaining respawn time
  • Revive icons now fade depending on the zoom level, aiming down sights disables them
  • Added vehicle purchase spam protection
  • Improved mine cleanup
  • Friendly mines now show an additional icon in close range
  • Added 50cr bonus for detecting hostile mines (engineer)
  • Added 150cr bonus for disarming hostile mines (engineer)
  • Kicking idling players
    • After 15 / 30 (Donators minutes of idling)
    • Only if there are at least 5 players
  • Introduction of SMALL layouts
    • Small layouts have a stronger focus on infantry and light vehicles
    • All existing layouts are now either featured as a regular or small layout. Small layouts do not include airports and players will not be able to purchase main battle tanks, self-propelled artillery or attack helicopters in the shop.
    • AAF is now available as a faction on all layouts. Previously, they were only available on layouts that included an airport to give them access to both of their jets to help compensate for their lack of attack helicopters and artillery.
  • Added custom command channel, which only group leaders can use.
  • The Command Channel is now exclusively available for squad leader of groups numbering at least two players
    • Only squad leaders can hear the Command Channel and talk in it. They are responsible to relay critical information to their group and vehicle channels on their own.
    • The limited number of recipients means that this channel is relatively lag-free and should be used for VoIP communication between groups.
    • This is a powerful tool for team-wide coordination, so make use of it to improve teamwork and don't spam it!
    • The passive payout no longer depends on the teams captured flags count, but is now a fixed rate of 250Cr/Minute.
  • Passive payout is disabled under count of 5 players on the server
  • If you have to switch classes in your team, you no longer get your weapons replaced by none restricted ones, but rather the worth of your current gear is being calculated and refunded with a subtraction of 20% tax to you
  • Improved MHQ spawning. If the initial position is not empty, a new position will be chosen.
  • Improved the cleanup of dropped items. If the dropped container contents change, the cleanup
  • timer resets. Increased the cleanup timer on dropped items to 10 minutes.
  • Reworked Base Protection
    • Defensive measures against players who:
    • Enter the hostile base area.
    • Kill someone in hostile base area.
    • Fire at the inner hostile base area
    • Fire while inside hostile base area
    • Invulnerability for players and vehicles inside base area
    • Invulnerability will be lost if:
      • Players leave the protected area (outer zone)
      • Players fire in the protected area (middle+outer zone)
      • Players gain back Invulnerability after 4 seconds, if they enter the inner area (which extends only to the HQ tower's height, on airfields it extends to around an average vehicle height.
    • Players cannot place explosives and fire mortar/artillery in base areas. (Artillery/Mortar fire is still disabled around vehicle service points)

 

Sudden Death

  • When the mission enters a deadlock where one side has only one flag left and no progress is being made either way, Sudden Death™ is initiated after 10 minutes.
  • This means that the defender side can no longer push their flag back to 100
  • The flag will drop down 1 point/tick when (1) no one, (2) more defenders than attackers, (3) equal number of defenders and attackers is/are within the flag radius
  • The only way for the defender to get out of Sudden Death™ is to capture a new flag.

 

Shop

  • CTRG short and rolled-up uniform variants reduced from 2000Cr to 1000Cr
  • Basic Ghillie suits increased from 500Cr to 1400Cr
  • CSAT Officer uniform added for 1200Cr (prestige item; no armor)
  • AAF Officer uniform added for 1200Cr (prestige item)
  • AAF Guerilla outfits added for 1000Cr each (prestige items)
  • Enhanced Combat Helmet - reduced from 3800Cr to 1300Cr
  • Enhanced Combat Helmets(painted - reduced from 4700Cr to 1800Cr
  • Protector Helmet - reduced from 3500Cr to 800cr
  • Defender Helmet - reduced from 4200Cr to 1400Cr
  • Assassin Helmet - increased from 800Cr to 1100Cr
  • DLC Ghillie Suits - reduced from 15200Cr to 8300Cr
  • Chest Rigs - reduced from 4000Cr to 1800Cr
  • Carrier Light Rigs - reduced from 5130Cr to 2000Cr
  • Carrier Heavy Rigs - reduced from 8520Cr to 3000Cr
  • Carrier GL Rigs - reduced from 9000Cr to 5500Cr
  • Carrier Special Rigs - reduced from 12300Cr to 9300Cr
  • Tactical Vest (CSAT - reduced from 5130Cr to 3200Cr)
  • Tactical Backpack - reduced from 4800 to 2200
  • Kitbag - reduced from 5300 to 2400
  • Carryall Backpack - reduced from 9500 to 4500
  • M320 LRR - reduced from 15000Cr to 12000Cr
  • M320 LRR (Camo - reduced from 17500Cr to 13500Cr
  • GM6 Lynx - reduced from 15000Cr to 12000Cr
  • GM6 Lynx (Camo - reduced from 17500Cr to 13500Cr)
  • Vermin SMG .45 ACP reduced from 4000Cr to 2000Cr
  • Sting 9mm reduced from 3500Cr to 1750Cr
  • PDW2000 SMG 9mm reduced from 3500Cr to 1500Cr
  • .45 ACP 30Rnd Vermin Tracers (Red Mag reduced from 150Cr to 35Cr
  • .45 ACP 30Rnd Vermin Mag reduced from 250Cr to 50Cr
  • .45 ACP 6Rnd Cylinder reduced from 30Cr to 10Cr
  • .45 ACP 9Rnd Mag reduced from 40Cr to 15Cr
  • .45 ACP 11Rnd Mag reduced from 80Cr to 20Cr
  • 30Rnd 9mm (ALL 9mm reduced from 150Cr to 45Cr)
  • 9mm 16Rnd Mag reduced from 90Cr to 20Cr
  • Added Static AT - 7500Cr
  • Added Static AA - 7000Cr
  • Added Static GMG (AAF only) - 6500Cr
  • Taru Transport price has been reduced from 8000Cr to 7000Cr
  • Taru Bench price has been reduced from 15500Cr to 8500Cr
  • Ghost Hawk price has been reduced from 11000Cr to 9500Cr
  • Added standard items (map,compass,radio,watch to gearshop (at 20Cr each)

 

Classes

  • CSAT Starter helmet changed from Assassin to Protector helmet.
  • 7.62 Battle Rifles are available for Medic and Engineer again.
  • Bipods and RCO-type scopes are no longer available for Medic and Engineer.
  • Added mine detector to the Engineer's starting gear

 

Bugs\Issues

  • Fixed: Overlay inside neutral capture circle could show the third faction instead of Guerrilla faction.
  • Fixed: Neutral flags still had the third faction's flag texture instead of the guerrilla one.
  • Fixed: Service Point related script error spam.
  • Fixed: Players could open the Mag Repack dialoge while being incapacitated.
  • Fixed: Refueling didn't work if the vehicle wasn't local.
  • Fixed: Vehicle lock/unlock didn't work if the vehicle wasn't local.
  • Fixed: Players didn't get teamkill punishment if they got killed before the actual teamkill.
  • Fixed: Not all the NATO AIs had CTRG uniform.
  • Fixed: Manual fire restriction on gunships didn't work.
  • Fixed and improved vehicle respawn script.
  • Added protection zones on player respawn positions.
  • Possible fix for wrong HQ marker positions
  • Possible fix: Some disconnected players' units sometimes stayed as AI.
  • Reviving now properly sets the body part damages on the revived player. Consistently with the vanilla first-aid system.
  • Fixed: the player's body always appeared at the initial position of death, not taking additional ragdoll/physics into consideration.
  • Fixed: After being revived, players were invulnerable for a short time.
  • Fixed: Environment sounds were disabled after being revived.
  • Fixed: Sniper could pick up helmets
  • Fixed: no entry 'bin\config.bin/CfgWeapons.'. error
  • Disabled vehicle cleanup on layout specific vehicles
  • Fixed: RPG Ammobox was missing from CSAT flagshop.
  • Fixed: players were able to get gain back ammo using an exploit.
  • Fixed: Players didn't reconnect to UAV after death.
  • Fixed: If a player died in a vehicle, his previous body didn't get deleted. (might not work with FFV positions - engine issue
  • Fixed: Friendly map markers and Vehicle HUD showed dead units (error: no unit
  • Fixed: A rare bug when a player had NATO gear in the gearshop as a player of another faction.
  • Possible fix for a client initialization issue.
  • Fixed: Players could destroy the medical buildings at HQ.
  • Fixed: Quadrotor UAVs' camera lock function didn't work

 

Layouts

  • Every playable faction combination is available for all layouts (selected randomly
  • Reworked Oreokastro Layout (former Northwest.
  • Added layout: The Valley (created by: @War
  • Added layout: Butterfly (created by: Michael McCloud
  • Peninsula layout was missing the overview map legend when zooming out and had incorrect boat dock icons
  • Peninsula: Fixed missing connections
  • Moved the flag further inside the castle grounds at Kastro sector on Kavala II layout to avoid capture from outside the walls.
  • Kavala II: fixed: a castle ruin object was partly floating over ground at Kastro.
  • Most existing layouts have been renamed to better tell them apart and understand their relative size
  • New names are as follows:
    • Old name -> New name -> Ruleset
      • Central (jets -> Anthrakia -> normal
      • Central II -> Deathtrap -> normal
      • Coast -> Total War -> small
      • East -> Crash Site -> normal
      • Kavala (jets -> Kavala -> small
      • Kavala II (jets -> Kavala II -> small
      • North -> Galati -> normal
      • North II -> Tonos Bay -> normal
      • Northeast -> Molos -> small
      • Northeast II (jets -> Pefkas Bay - normal
      • Northeast III -> Bones -> small
      • Northwest -> Oreokastro -> small
      • Peninsula -> Peninsula -> small
      • South -> Zaros -> small
      • Southeast -> Pa-Se-Fe -> small
      • Southwest -> Dead End -> normal
      • Southwest II -> Panochori -> small
      • West (jets -> Kore -> normal
      • West II -> Kore II -> small
      • Westcoast -> Negades Bay -> small
      • Stratis -> Stratis -> small
      • Stratis II -> Stratis II -> small

  

Miscellaneous

  • Renamed all the playable units' descriptions, so they Group Leader is not shown anymore in the role selection screen
  • Changed default selected factions on the role selection screen: (First: CSAT, Second: AAF, Third: Nato
  • Connected players now will be put into an empty group if the current one is not empty and the groupname is also removed as it serves no purpose. (Players can still choose unique group names in the Dynamic Groups menu
  • Corrected several spelling mistakes in objective names.
  • General Mission cleanup and optimization.
  • Mission ends automatically if 3rd faction bug happens
  • Marker text length got limited to 32 characters
  • Added restriction of using voice on global and side channel. Disabled command channel (replaced by custom command channel, see: features.
  • Disabled uniform dragging from player inventory
  • Fixed equipment and vehicle sorting in shops per category
  • Added BI simulation manager - possible performance increase, especially on layouts with many objects (experimental
  • The map marker creation window now selects the player's current channel by default (if possible