EUTW PVP Warfare 2.04.00 Released

Last week saw the release of EUTW PVP Warfare 2.04.00 update which brings a huge host of changes.

Please let us know your thoughts on THE FORUMS.

New Features

  • Backpack Lock: Players can now find a lock/unlock Button on top of the Backpack in the Inventory that allows restricting access to it and keep its Contents private.
  • Vehicle Shop Placement Rework: When a Player purchases a Vehicle in the Shop, the Vehicle floats in front of the Camera and is highlighted in either Red (Not Placeable) or Green (Placeable). You can carry it around and find a suitable Place for it. While it's Green, an Actionmenu Entry will pop up to confirm the Purchase.
    • You can always Cancel your Purchase via a Cancel Entry in the Actionmenu.
  • Mobile Insertion Points (MIP): All purchased AMV-7 Marshall, IFV-6c Panther, BTR-K Kamysh, MSE-3 Marid, AFV-4 Gorgon and FV-720 Mora Armored Personal Carriers now serve as additional MHQ Spawn Points for their Team. The Vehicle needs to be crewed for this to be active. If the Vehicle has been captured by the Enemy, they cannot use it as a MIP themselves, only for their own Faction's APCs or IFVs.

Vehicles

  • New Armarment for Blackfoot:
    • Pilot: 24x DAR (unguided Rockets)
    • Gunner: 20mm HE 1000rnd Cannon, 2x AA, 6x Titan AT (Reload Time of 3-4sec between Shots)
    • Gunner Copilot Option is disabled to remove One-Man-Gunships
  • New Armarment for Kajman:
    • Pilot: 32x Skyfire (unguided Rockets)
    • Gunner: 30mm DP 500rnd Cannon, 8x Titan AT (Reload Time of 3-4sec between Shots)
  • New Armarment for Orca (Armed):
    • Pilot: 20x Tratnyr AP (unguided Rockets), Extra 2000Rnds for 6.5 Minigun
  • New Armarment for Orca (Black & White):
    • Pilot: 20x Tratnyr HE (unguided Rockets), Extra 2000Rnds for 6.5 Minigun
  • Manual Fire: Has been disabled for all Vehicles except for UAVs
  • Added Fire Restriction Zone for Artillery and Mortars. You need to be at least 1.5km away from the Base and at least 500m away from the next Vehicle Service Point to be able to use Indirect Fire Weapons.
  • Players will be reconnected to their UAVs after Death (if they were connected to one)
  • When buying a UAV in the Vehicle Shop, the Player gets connected automatically, if he has a UAV Terminal in the GPS Slot of his Inventory
  • Tweaked UAV Marker Text. When no-one is connected, the Marker will be named 'UAV NOT CONNECED' instead of 'Error: No Vehicle'
  • Removed Reammo Ability from CRV-6e Bobcat
  • New Armarment for 259 Sochor:
    • Default Loadout, only AT and AP Mines have been removed
  • New Armarment for M4 Scorcher:
    • Default Loadout, only AT and AP Mines have been removed

Features

  • Removed Fast Travel Option from MHQs
  • Player and Vehicle Marker tweaks: Multiple Markers were drawn on the Map, if the Player entered a MHQ or waited for Revive. Now only one designated Marker will be shown on the Map. No Marker Clusterfuck anymore.
  • Name Scheme Change for MHQs: The current Name Scheme ("MHQ_NATO_A", "MHQ_CSAT_B", ...) has been reworked.
    • The MHQs are named "MHQ-ALPHA" and "MHQ-BRAVO" for all sides now.
  • MHQs Vehicles have been switched to Zamak (Covered) and HEMTT (Covered) Trucks.
  • Removed the BTC Lift Script, Players can still use the Arma 3 Default Slingloading.
    • Slingloading for Trucks is disabled (Affects the Taru)
  • The HQ Drone Shop is now replaced with a Medical Building where Players can heal themselves for free. The Drones can be purchased at the regular HQ Vehicle Shop now.
  • The Airfield Zone is now protected against Attacks, just like the HQ.
  • 3D Revive Marker View Distance decreased to 200m (400m before)

Shop

  • The FlagShop and Airport Shop has the Vehicle Shop GUI
  • Added a Scrollbar to the Vehicle Shop Description Field
  • Tweaked Vehicle Shop Descriptions
  • Increased the Gear-, Vehicle- and Re-Supply Radius from 60m to 100 m
  • Added Gear-, Vehicle- and Re-Supply Radius Marker in the Base
  • Lowered Price of PO-30 Orca (Armed) to 19500Cr (34000Cr before)
  • Lowered Price of Mi-48 Kajman to 38500Cr (44000Cr before)
  • Lowered Price of AH-99 Blackfoot to 38500Cr (44000Cr before)
  • Removed Offroad (Armed) for NATO and CSAT (Now exclusive to AAF)
  • Added Offroad (AAF) for 500Cr (650Cr Flag)
  • Added Offroad Repair (AAF) for 1250Cr
  • Added Transport Van (AAF) for 300Cr (390Cr Flag)
  • Added Fuel Van (AAF) for 500Cr (650Cr Flag)
  • Added Mi-290 Taru (Plain) for 8000Cr
  • Added CH-67 Huron (Armed) for 12000Cr
  • Added M4 Scorcher for 37300Cr
  • Added M5 Sandstorm MLRS for 40000Cr
  • Added 259 Sochor for 39700Cr
  • Lowered Price for Hunter to 1300Cr (1690Cr Flag)
  • Increased Price for HEMTT Transport to 350Cr (455Cr Flag)
  • Increased Price for HEMTT Repair to 1100Cr
  • Increased Price for HEMTT Fuel to 550Cr (715Cr Flag)
  • Lowered Price for Ifrit to 1600Cr (2080Cr Flag)
  • Increased Price for Zamak Transport (Open) to 300Cr (390Cr Flag)
  • Increased Price for Zamak Fuel to 500Cr (650Cr Flag)
  • Increased Price for Zamak Repair to 1050Cr
  • Increased Price for Tempest Transport (Open) to 750Cr
  • Increased Price for Tempest Fuel to 950Cr
  • Increased Price for Tempest Repair to 1500Cr
  • Lowered Price for CRV-6e Bobcat to 8000Cr (12000Cr before)
  • Lowered Price for WY-55 Hellcat to 17500Cr (23000Cr before)
  • Increased Price for Titan MPRL to 6000Cr (5250Cr before)
  • Lowered Price for Titan Compact to 6000Cr (8000Cr before)
  • Increased Price for Titan AA Missle to 2000Cr (1500Cr before)
  • Lowered Price for Titan AT Missle to 3500Cr (4000Cr before)
  • Increased Price for Titan-AA Ammo Box to 5200Cr (4500Cr before)
  • Lowered Price for Titan-AT Ammo Box to 9100Cr (12000Cr before)
  • Removed MK-14 (Camo) from NATO (Now exclusive for AAF)
  • Increased Price for MK-14 (Camo) to 9250Cr (8700Cr before)
  • Lowered Price for Kitbag (MTP) to 5300Cr (7800Cr before)
  • Lowered Price for Tactical Back Pack (Hex) & (Olive) to 4800Cr (6900Cr before)
  • Lowered Price for Laser Designator to 12000Cr (17500Cr before)

Vehicle Rearm Changes

Ground Vehicles

  • Offroad (Armed): 800Cr
  • MRAP HMG: 800Cr
  • Bobcat: 800Cr
  • MRAP GMG: 1250Cr
  • Panther/Marid: 2250Cr
  • Gorgon/Kamysh: 4000Cr
  • Mora: 3000Cr
  • Marshall: 3500Cr
  • Tigris/Cheetah: 6400Cr
  • Slammer: 6800Cr
  • Kuma: 8200Cr
  • Slammer UP: 10000Cr
  • T-100: 8600Cr
  • Sandstorm: 12000Cr
  • Scorcher: 10000Cr
  • Sochor: 10200Cr

Air Vehicles

  • Hellcat/Pawnee: 4900Cr
  • Orca (Black&White): 4000Cr
  • Orca (Armed): 5000Cr
  • Blackfoot: 8600Cr
  • Kajman: 10800Cr
  • Neophroon: 9750Cr
  • A-10 Wipeout: 12440Cr
  • Buzzard (CAS): 8100Cr
  • Buzzard (AA): 5100Cr
  • Ghosthawk/Huron (Armed): 2000Cr
  • Drone (CAS): 4000Cr

Bugs/Issues

  • Vehicle Rearm: Rearming a vehicle now rearms the whole vehicle, not just the player controlled turret/seat.
  • Display Name for refunded Ammo Boxes are now set to the correct ones.
  • Fixed Repair Script Issue where the Vehicle did not get recognized as damaged.
  • Fixed: If you changed from a Non-Sniper to a Sniper Slot, you got a Helmet.
  • An Attempt to fix a Bug, where Players could accidentally start with the Default (ArmA3) Gear (i.e. Lynx for Sniper) instead of their Starting Gear defined for the Mission.
  • Spawning on MHQ in some cases (steep/rocky terrain) was not always successful. Improved script now allows spawning in these cases while also avoiding spawning into rocks.
  • Hotfix: Fixed an issue when sometimes the client does not get initialized (stuck at the respawn area)