EUTW PVP Warfare 2.06.00 released on all our servers

After over a two months of testing, balancing and feature implementation we are now proud to have finished 2.06 and released on all our servers.

If you want to join the discussion or have feedback or bug reports, please do this here


Features

  • Introducing: subfactions. Each subfaction has different look, available shop items and starting gear
    • NATO UK
    • NATO UK Pacific
    • NATO US
    • NATO US Pacific
    • CSAT Iran
    • CSAT China Pacific
    • AAF (Altis Independent)
    • Syndicate (Tanoa Rebel Force - Independent)

 

  • Reworked layout creation method for the upcoming PVP Warfare Layout Editor
  • Added Boat Shops - Neutral (only civilian boats) and Military boat shops. If a boatshop is connected to an objective, whoever owns that objective can purchase at that boatshop.
  • Added an action to base flags to fast travel to the boatshop connected to the base
  • Added boat service points
  • Boat push mechanic when beached - only working when player is not in water and not in the boat and the boat is not locked.
  • Decreased the respawn timer to 10 seconds.
  • If you get critically hit or decide to to respawn when waiting for revive, you will now be transported to the base instead of getting the respawn screen. Fast Travel cooldown is still in effect.
  • Moved the 'move to airport' action from the base flag to the Fast Travel map instead. If you use the Fast Travel option, you can now click on your Airfield and be transported there.
  • Disabled killing message feed on the server - only messages shown are Friendly Fire kills The Kill payout will also be delayed for 20 seconds
  • Medic can now revive while being prone
  • Revive animations are now the 'Heal Soldier' animation.
  • The correct animation is set if player has handgun or rifle, thus no longer changes weapon when reviving
  • Player who revives is no longer attached to the downed friendly
  • Medic will receive 150Cr heal bonus for each heal. Cooldown on healed player: 60 seconds

 

  • Introducing Syndicat Resistance faction to Tanoa.
  • Default Uniforms are shuffled to enhance a guerilla feel of this sub faction.
  • Default weapons are the AKS74U for Riflemen and AKM for Medic/Engineer. The Sniper is starting with Mk18.
  • Introducing new unique weapons to Syndicate and AAF forces.
  • Introducing the Ceaser plane as transport option on normal layouts for 5000Cr - purchaseable on airports.
  • Adding M-900 transport helicopter for 6500Cr to Syndicate.
  • Tweaked helicopter transport bonus system to new formula:  350cr*(1 - Exp[-travelled KM/3.5])
  • Player position markers update frequency increased to 0.1s
  • Increased the Engineers mine detection from 50 to 100Cr and mine disarm bonus from 150 to 300Cr
  • All MRAPs have now FLIR reenabled by default

Shop

  • SPAR-16 5.56mm for 500Cr
  • SPAR-16 GL 5.56mm for 2500Cr
  • SPAR-16S 5.56mm for 6000Cr
  • CAR-95 5.8 mm for 3700Cr
  • CAR-95 GL 5.8 mm for 7200Cr
  • Type 115 .50 BW for 20000Cr (22000Cr and 24000Cr for HEX and GHEX)
  • AK12 7.62x39 for 3200Cr
  • AK12 GL 7.62x39 for 4500Cr
  • AKM 7.62x39 for 450Cr
  • AKS74U 5.54x39 for 400Cr
  • SPAR-17 7.62mm for 5000Cr (Khaki or Sand for 5700Cr)
  • CMR-76 6.5mm for 5300Cr (HEX or G-HEX for 5800Cr)
  • LIM-85 5.56 mm for 8200Cr
  • CAR-95-1 5.8 mm for 5200Cr
  • Protector 9mm for 1500Cr
  • New Titan AA, AT and RPG Camo Variants
  • Decreased MK 18 ABR 7.62mm price to 4800Cr
  • New variants of the Bipod and Optics for same price
  • ERCO for 4500Cr
  • New variants of the default Uniforms and Headgear
  • Stealth Balaclava for 1500Cr
  • Stealth Fatigues CTRG for 8200Cr (Short for 6100Cr and Tee for 4100Cr)
  • Full Ghillie Jungle for 8300Cr
  • Special Purpose Suit for 25000Cr
  • Viper Helmet for 35000Cr
  • ENVG-II for 26000Cr
  • Stealth Combat Helmet for 2500Cr

 

  • Note: Due subfaction introduction certain camos are no longer available for certain vehicles.
  • Y-32 Xi'an (Infantry) for 41500Cr
  • Y-32 Xi'an (Vehicle) for 43000Cr
  • Blackfish (Infantry) for 12000Cr
  • Blackfish (Vehicle) for 13500Cr
  • Blackfish (Armed) for 22500Cr
  • Prowler (Unarmed) for 1100Cr
  • Prowler (Armed) for 3800Cr
  • Quilin (Unarmed) for 1200Cr
  • Quilin (Armed) for 3200r

Layouts

  • Yanukka Line LITE(by void)
  • Georgetown LITE(by void)
  • Harcourt Diamond LITE (by Michael McCloud)
  • Tanouka (by Xodius)
  • Coastline South LITE (by Michael McCloud)
  • Volcano (by Michael McCloud)
  • Volcano II (by Michael McCloud)
  • Industrial Port (by Michael McCloud)
  • Meth Lab (by Xodius)
  • Mine (by Michael McCloud)
  • Temple Ruins (by Michael McCloud)
  • Bridge LITE (by void)

Bugs/Issues

  • Tweaked spawn mechanic: Spawning on objectives/MHQs will now avoid positions inside houses, containers or rocks
  • Tweaked spawn mechanic: Players now can spawn on objects (EG: Bridges)
  • Reduced MHQ spawn distance from 30 to 10 meters
  • Fixed: non engineer players were able to equip the mine detector.
  • Custom fix for that engine side healing bug when players couldn't heal other players if they moved even a little
  • Tweaked vehicle spam protection

EUTW PVP Warfare 2.06.00 Dev Test

New APEX content is now available in the mission! We introduce new subfaction, which include but are not limited to: 'UK Pacific', 'US Pacific', 'CSAT China Pacific' and 'CSAT Iran'.

All new sub factions have differnt default gear and often unique shop items, such as new weapons.

For example: The 'CSAT China Pacific' does not have the Katiba variants or Zafir, but the 'CSAT Iran' does.

As there are so many new changes in the shop and because of the sub factions, we are not going to make a complete changelog for that.

Please be aware that this an early build of our mission and bugs are to be expected!

Changelog

New Gear

  • Weapons:

    • SPAR-16 5.56mm for 500Cr
    • SPAR-16 GL 5.56mm for 2500Cr
    • SPAR-16S 5.56mm for 6000Cr
    • CAR-95 5.8 mm for 3700Cr
    • CAR-95 GL 5.8 mm for 7200Cr
    • Type 115 .50 BW for 11000Cr (HEX or G-HEX for 13000Cr)
    • AK12 7.62x39 for 3200Cr
    • AK12 GL 7.62x39 for 4500Cr
    • AKM 7.62x39 for 450Cr
    • AKS74U 5.54x39 for 400Cr
    • SPAR-17 7.62mm for 7000Cr (Khaki or Sand for 7700Cr)
    • CMR-76 6.5mm for 5300Cr (HEX or G-HEX for 5800Cr)
    • LIM-85 5.56 mm for 8200Cr
    • CAR-95-1 5.8 mm for 5200Cr
    • Protector 9mm for 1500Cr
    • New Titan AA, AT and RPG Camo Variants
       
  • Attachments:

    • New variants of the Bipod and Optics for same price
    • ERCO for 4500Cr
       
  • Facewear, Headgear, Uniforms & Backpacks:

    • New variants of the default Uniforms & Headgear
    • Stealth Balaclava for 1500Cr
    • Stealth Fatigues CTRG for 8200Cr (Short for 6100Cr and Tee for 4100Cr)
    • Full Ghillie Jungle for 8300Cr
    • Special Purpose Suit for 15000Cr
    • Viper Helmet for 35000Cr
    • ENVG-II for 26000Cr
    • Stealth Combat Helmet for 2500Cr


New layouts on Tanoa:

  • LITE

    • Yanukka Line (by void)
    • Georgetown (by void)
    • Harcourt Diamond (by Michael McCloud)
  • Normal

    • Tanouka (by Xodius)


New Vehicles
Note: Due subfaction introduction certain camos are no longer available for certain vehicles.

  • Y-32 Xi'an (Infantry) for 41500Cr
  • Y-32 Xi'an (Vehicle) for 43000Cr
  • Blackfish (Infantry) for 12000Cr
  • Blackfish (Vehicle) for 13500Cr
  • Blackfish (Armed) for 22500Cr
  • Prowler (Unarmed) for 1100Cr
  • Prowler (Armed) for 3800Cr
  • Quilin (Unarmed) for 1200Cr
  • Quilin (Armed) for 3200r
JOIN THE DISCUSSION BY CLICKING HERE

Apex Launch, Stats, & Mission Tool

Apex

PVP Warfare and Apex Launch

Over the past couple of months, we have been working diligently towards getting everything ready for Apex. If you haven't already looked, BIS has added a megaton content for this update. This not only includes the new Tanoa map, but also a host of new weapons, vehicles, equipment, and structures.

So the big question on everyone's mind is likely this:

"Will a map on Tanoa be ready for launch at the same time as Apex? 

The short answer to that is no.

However, we plan to live test what is there with our current version as soon as the launch goes live to ensure that everything is working as it should. That will include our current infrastructure with Altis, Stratis, and all the standard assets we've been using. Like every major Arma 3 update, there are almost always issues that we need to address in the code. We want to make this the priority to ensure that everything is stable before releasing PVP Warfare 2.06.00.

All this said, we should at least have 3-4 basic Tanoa missions ready for Tuesday or Wednesday (July 12th or 13th) after the launch on the 11th. Note that these WILL NOT include any of the new assets. As we stated above, there are a lot of them that we need to work into our current scripts and do a balance assessment. We will dedicate at least one server for Tanoa maps only.

Right now we are targeting for the following week (Week of July 18th) to have the new factions, gear, and vehicles implemented for all the maps.

Click here to Join the Discussion

Stats

If you haven't noticed already, we have some visible statistics for all our servers located at http://stats.eutw.net

Thanks to the hard work of -[EUTW]- Benjamin, we have front and back-end systems in place to  track just about everything that happens throughout a mission. This is not only a great feature to show outwards to the community, but it's also useful for us to track the impact of any new features or weapons we've added or be smarter in the changes we make to existing systems.

If you click the completed missions along the right sidebar of that page, you will display a selected group of compiled stats from that mission including cash flow, kills, deaths, critical hits, kill ranges, vehicles purchased, MHQ's destroyed, MHQ Driving Time, etc... 

We'll keep everyone updated on what is happening with this as soon as we have more information additional features added to this.

Click here to Join the Discussion

Mission Tool

On a different front, -[EUTW]- GiPPO, has been working on a tool for the Eden Editor to make it easy for just about anyone to create a mission.

This will be a simple add-on package for Arma 3 that will provide a series of marker points and attached structures that are simply dragged, dropped, and require you to set basic pre-defined parameters. This will make it easy for anyone to create maps for the community with little impact to us. Before the would-be mission could considered for inclusion in the rotation, we would need to perform a due diligence check to ensure that the setup meets our parameters. That set of parameters will be defined on our wiki documentation when the time comes.

When this is done, we will make this available to the public and create a little contest around it. 

Click here to Join the Discussion

EUTW PVP Warfare 2.05 DEV public test starting today!

It has been some slow last months for us here at EUTW, but we finally started DEV testing the new 2.05 update of PVP Warfare!


Server #3 will be running a public DEV test of the new version over the next days, starting now!


There are a lot of new features and changes coming with this update. Check out the full changelog on our forums.


I hope you are as excited as we are!
The EUTW Dev Team

[ADD-ON UPDATE] CBA and JSRS3: DragonFyreEden

New version of CBA (v2.3.1.160220) and DragonFyre is now available. Make sure you update to the latest versions if you want to use them on the PVP Warfare Servers.

You can download the latest CBA from Armaholic or Steam Workshop.

You can download the latest JSRS from Armaholic or JSRS-Studios.

See the Allowed Modifications thread for the full list of allowed addons.

Squad Server

As our community gets larger, so does our need to expand into other territories. A game that we identified early on to expand out is Squad. 

Squad describes itself in the following quote from their website:

"Squad is an online, team-based military experience where high levels ofteamwork and communication are crucial to success.

Built from the ground up in Unreal Engine 4, Squad pits teams of up to 50 people against each other in intense modern day combined-arms combat scenarios. In this realistic environment, the flow of the game is dictated by the players, with organic and emergent gameplay reigning supreme."

There are quite a few similarities between what we've achieved with PVP Warfare and inspirations we've taken along the way from mods like "Project Reality". The Offworld folks have gone on to recreate something in the core gameplay which resonates with us. Even more impressive is their ability to do this in early access. 

That said, we'll be experimenting with a squad server on and off for the next few weeks. 

When the server is up, it  will be called "EUTW.net Tactical Warfare EU 1 / IP:188.165.32.82 DNS: squad1.eutw.net

Let us know your thoughts on the forums.